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FabFloyd73 Profile
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Registered: 01-2012
Location: Bologna - Italy
Posts: 25
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Wet asphalt help


I was thinking about creating a wet track from an existing Road Course. Not sure yet which one I will choose...

I need help to find a good and realistic wet asphalt.mip texture and some puddles to use as tsd. I tried with a Google search but didn't find what I need.

Can someone suggest me the right texture to make a realistic wet surface?
Or maybe, as an alternative, a picture.mip to place on dry asphalt as a tsd... need an hard work but could be a good option.

Thanks a lot

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my YouTube channel:
http://www.youtube.com/user/FabFloyd1973?feature=mhee
2/27/2012, 10:21 am Link to this post PM FabFloyd73 Blog
 
amtronic Profile
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Registered: 01-2012
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Re: Wet asphalt help


Hmmm. The problem with a TSD is that you cannot control the size of the TSD at the ends like you can with a F MIP. While an overlay would be esier, you also have a problem where you cannot set the traction different for the dry groove vs. the wet areas outside the groove.

Given that, its going to be a great deal more work for you to apply/replace the existing track MIP and set all those F variables in the little box.

I might have a wet mip, I'll have to try and find it.


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http://nr2k3tracks.com/
for tracks, mods, and utilities.
2/27/2012, 11:18 am Link to this post PM amtronic Blog
 
amtronic Profile
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Re: Wet asphalt help


Here are three mips you can try. One mip repeats in U, one repeats in V, and one (asphaltwet7) repeats in both U & V. You will have to adjust all the mip values in the F,W box to make it fit, and also be the correct width for the tire grooves. That's why there are different versions since it can get so demanding trying to get the pavement to look right. And naturally you will have to set the grip level as needed.

Three wet mips zip.

Image

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http://nr2k3tracks.com/
for tracks, mods, and utilities.
2/27/2012, 2:36 pm Link to this post PM amtronic Blog
 
FabFloyd73 Profile
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Registered: 01-2012
Location: Bologna - Italy
Posts: 25
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Re: Wet asphalt help


Excellent! Thank you very much indeed amtronic. I'll try them and let you know the results.
 emoticon

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my YouTube channel:
http://www.youtube.com/user/FabFloyd1973?feature=mhee
2/28/2012, 4:28 am Link to this post PM FabFloyd73 Blog
 
Jonny683 Profile
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Re: Wet asphalt help


Will the asphault affect the cars or just for looks...
2/28/2012, 10:56 pm Link to this post PM Jonny683 Blog
 
amtronic Profile
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Re: Wet asphalt help


Looks only. The MIP file is just the image painted on the ground for a given section of the track. Grip is set in the track.ini file and depends on what type of surface the area is assigned. Grass, asphalt, concrete, paint, etc can all have different grip settings.
 

---
http://nr2k3tracks.com/
for tracks, mods, and utilities.
2/29/2012, 12:21 pm Link to this post PM amtronic Blog
 
jwhop3 Profile
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Re: Wet asphalt help


You could always set that section type to dirt or grass, then when you go through it or follow other cars through it, you will accumulate buildup on your windshield. You'd have to adjust the grip for that surface type, though.

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Sprint Cup races would be just fine with 36 cars.
2/29/2012, 2:30 pm Link to this post PM jwhop3 Blog
 


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