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jwhop3 Profile
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Registered: 01-2012
Posts: 163
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Re: Mod Question


There's not much love lost between nr2k3 community and the "Shipjumpers." Mainly because we try to keep a product that is 10 years old timely, and anytime we get too close to the source code, somebody gets slapped with a Cease-and-Decist order. The irony is the original nr2003 is a far superior product than the pay-to-play variants, yet iRacing and rFactor have to be crammed down our throats. It's kinda like Barry's magic light bulbs that cost $50 to replace the .50 light bulbs that work just fine and won't burn your house down when they blow out.

Have you noticed how many times you see an iRacer asking for something to be modded from nr2003 but not the other way around? It's because we know better than to ask, and don't expect much anyway.

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Sprint Cup races would be just fine with 36 cars.
3/9/2012, 3:55 pm Link to this post PM jwhop3 Blog
 
sutcliffe9 Profile
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Registered: 01-2012
Location: Leeds, England
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Re: Mod Question


iracing sucks, long live nr2k3
3/9/2012, 5:09 pm Link to this post PM sutcliffe9 Blog
 
nr2k3tracks Profile
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Registered: 01-2012
Posts: 442
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Re: Mod Question


to answer the bottom question....... its easy to convert tracks from 2k3 to rF, but the AI suck in rF period. So, AI suck at converted tracks.

quote:

Jonny683 wrote:

quote:

robo19 wrote:

By the way Jonny, you are thinking of tracks. An nr2003 track can be converted to rfactor rather easily, but only about 50% of an rfactor track can be converted to nr2003.



No, I meant cars. I forgot where I read it, but before the old forum went down for this new one, I had found the Wildfire Trans Am converted to rFactor.

Thats what I meant, and like I said, people have better answers than me. I was talking cars, but didnt know about the tracks.

So, if I understand correctly, Say the oxford plains track recently released, Someone can take the track, fix a few details, and them post it in rFactor as a downloadable track?

So...if thats true, why do most of the short tracks suck for rFactor? Lol





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steveb73
3/9/2012, 6:44 pm Link to this post PM nr2k3tracks Blog
 
Smiffsden Profile
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Posts: 204
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Re: Mod Question


quote:

jwhop3 wrote:

There's not much love lost between nr2k3 community and the "Shipjumpers." Mainly because we try to keep a product that is 10 years old timely, and anytime we get too close to the source code, somebody gets slapped with a Cease-and-Decist order.



You can still do a lot without getting close to the source code, our first league race at Daytona this season saw a few tandems hooking up and making progress made possible from one simple line added to the track ini file:

track_chassis_grip = 2.00

The extra grip allowed you to push all the way round the track (so long as you remembered to offset to the right in the corners) without wrecking.

Doesn't work offline though.




Last edited by Smiffsden, 3/9/2012, 11:17 pm
3/9/2012, 11:16 pm Link to this post PM Smiffsden Blog
 


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