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St. Pete IRL 2012


I'll be walking the course tomorrow with JR. If we can ever make Amtontic's real pit road work.. (private edit that is SO close to working) maybe there will be an update to the St. Pete 08 track for 2k3.

Only BIG difference would be Amtronic's real pit road. The rest would be banner placements and infield/outfield edits.



Last edited by nr2k3tracks, 3/22/2012, 8:06 pm


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3/22/2012, 8:04 pm Link to this post PM nr2k3tracks Blog
 
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Re: St. Pete IRL 2012


Have Fun man!

And take lots of Pics for reference emoticon
3/22/2012, 11:48 pm Link to this post PM Jonny683 Blog
 
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Re: St. Pete IRL 2012


Wow........ the IRL boys and girls didn't waste any time today. Even the rookies had good times. The first 20 cars were all under 1:03. Normally, on Day 1 practice they are at about 1:05-1:07. They may break 1 minute by tomorrow qualifying.

Was surprised a bit that Katherine Legge was slowest. She ate up that Atlantic series last year; even on road courses. bigger car to handle, I guess, on some tight turns.

Man........ the banners are just non-existent, except in the turns. Just blank red cloth to keep people on the outside from looking in. Tough economic times I guess. They put banners up on the inside fence in T2, T4 and Ts11-12 and ruined some really good stand by the track vantage points. They are obviously TV banners, but watching the monitors today, neither one was on TV, so all they did was take 3 good vantage points away from the race fan.

We hooked JR on T9A (the boomerang) dogleg on the back straight; great place to watch for awhile.

Front coming thru Sat. night. 40% chance of rain on Sunday........ too bad. Maybe it'll hold off.

yeah, I'm not redoing banners. they are a PITA. The only one I might consider is that our local paper (St. Pete Times) changed its name to "Tampa Bay Times", so T3 is off. Actually a lot of turns are still the same. Front stretch changes every year; can't do that.

I do need to fix a T4 wall face that disappeared in 08 by my own mistake. I never noticed it before I released it. Its fixed in my game, and an easy fix in sandbox for anyone who wants to try, although I think its listed as "wall 2", not wall 1. I created several wall options to cover banners that change.......

Thanks to Steve and his wife for a great day!

Last edited by JR Franklin, 3/24/2012, 10:19 am


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steveb73
3/23/2012, 7:52 pm Link to this post PM nr2k3tracks Blog
 
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Re: St. Pete IRL 2012


A bit off topic...

This was the first time for me to see the course and IRL cars at St. Petersburg. I have to say that I was duly impressed by everything. The drivers, crews and cars were very accessible to the fans. Having been to many NASCAR Cup events, I can tell you that fans could never get the kind of up close and personal contact in NASCAR that we could at St. Petersburg on Friday.

The organizers of this St. Petersburg race have done a fantastic job with this event. Everything was on schedule and couldn't have been run more professionally. The layout is excellent and is an excellent venue for fans. In many areas you are able to get right up close to the walls and 'feel' the speed and power of the cars as they whizzed by.

The new IRL cars with the "fenders" behind the rear tires look absolutely awesome! I just can't see what some people were complaining about. They do not distract from the look of the cars at all!...and in many respects enhance it, imo. AND, if they make the cars safer and less prone to become airborne upon wheel-to-wheel contract, that's seals the deal for me.

An added hi-light of the day for me was watching the Pirelli World Challenge cars. Mustangs, Vettes, Camaros, Cadillac, Nissans, Porsches, etc. Very fun watching them navigate this tough street course.

Finally, having never seen the street course layout or the area before Friday, I can tell you that without a doubt, Steve's work on the St. Pete track for NR2003 is very accurate and impressive. Perhaps one of the best recreation's of a street course track I've seen in NR2003. If you don't have it, go get it, run some laps and have some fun.

Thanks go out to Steve and his wife for a great day! I'm hooked!

Last edited by JR Franklin, 3/24/2012, 12:46 pm
3/24/2012, 10:19 am Link to this post PM JR Franklin Blog
 
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Re: St. Pete IRL 2012


Thanks for the promo and kudos, JR; glad you could join us. Mowing the yard today got all the soreness of walking out....... LOL

yeah, I like running this track. I am not into "keep it in 3rd and downshift and maybe get to 4th" European type road/street courses.

I like roadies that flow, and St. Pete is one of them. So is Edmonton.

Always loved the fictionals that Kurt made (think that was his name... fortine made most AI). I helped him with AI on the first two and fell in love with his ideas. I've got them all, I think. fortine does great AI, and I appreciate his efforts, but bottom line is that he had a great track, with nice flow, to work with.

Meadowlands is another good flowing course. I tried to make AI for it and I guess they're passable, but again, at a roadie, you aren't racing the AI, you are racing the track, and this is a great track to test yourself, but enjoy the flow.

heck the old Heartland N3 track is another good flowing course. I think I made AI for myself but don't care. I just like hotlapping the track.

And JR........ I'm not fixing St. Pete Times to Tampa Bay Times....... LOL

Don't just credit me for St. Pete. Justin converted the track from CART, which had to be a work of the heart to start with. Phantom made the tents over the grandstands on the main stretch. Bowtie made Mahaffey Theatre and its spot ON (but he won't touch the new Dali museum and I don't blame him). Raybee provided converted Heat sailboats and yachts and a "lite" version of the first first SP06. I stole one yacht 3do from sticky, I think (its a yacht on a lake in the middle of a fictional oval.) Except for Phantom's addon and Bowtie's creation, this work is all stuff that was in other tracks (some papy, some not). All I did was stick them into the track.

Amtronic tried to make a real pit road, but we can't figure out a minor glitch. I know WHY it happens, just not how to fix it. You can even see it in sandbox. He just had to compress way too many X and F sections to nothing to make it work.

This was truly a community project.

Last edited by nr2k3tracks, 3/24/2012, 4:57 pm


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steveb73
3/24/2012, 4:52 pm Link to this post PM nr2k3tracks Blog
 
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Re: St. Pete IRL 2012


Question:

Will the Front Straight be narrower with both the pit wall? In the past the Front straight was wide, right? Its been a while since I drove it
3/25/2012, 12:47 pm Link to this post PM Jonny683 Blog
 
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Re: St. Pete IRL 2012


pit road is accurate; you can even drive your car off the track at the corect spot to go back to the paddock (you just can't go very far).

I misspoke ........ amtronic made a correct pit exit, but I can't make the AI work thru there because of the skew and tightness in the sections and segments.

pit road is accurate, the front stretch is accurate. What is not accurate is that there is a grass strip about the width of the track between the front stretch and the track, and that does not exist in the game.

The game track was originally built for CART Racing, based on the proposed ideas of the layout (i.e., before it was done). Justin forced it through the converter to make a base track, so it has some big limitations of what can be done to F/X sections etc. Thus, the T1 pit exit is in the game, not the T2 real life exit, which came about after the real CART drivers demanded the move, after seeing the initial proposed layout.

JR made some comment about animating the track with the ferris wheel and planes taking off on their alternate runway.

---------

As to the race today. This is the FIRST year I've heard so much comment about how rough the track is. There was one year that a repaved street caused a problem (T7). But, there were "its got rough spots" comments in the paper by the drivers this year (and in all years past they've praised the smoothness of this street course). And to be honest, I saw cars bouncing in the race today, where I didn't even notice them bouncing when watching them live. St. Pete wants to keep this race. I'm sure they'll work on smoothing things back out for next year.

Last edited by nr2k3tracks, 3/25/2012, 4:06 pm


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steveb73
3/25/2012, 4:00 pm Link to this post PM nr2k3tracks Blog
 
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Re: St. Pete IRL 2012


I think the way I would approach it now is to put in a straight section after T2 and eliminate all those messed up segments trying to get it to "look" right. I would just put in some angled walls - although in the race footage today it looked like they did that already!

As to the race, it appeared that whatever roughness there was to the track shook the batteries loose in the Chevy cars and the Lotus cars just stopped on their own. But they tested at Sebring which is rough as a cob, it should have uncovered any problems like that beforehand.



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3/25/2012, 5:04 pm Link to this post PM amtronic Blog
 
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Re: St. Pete IRL 2012


they softened up T2, T4, T8, T10, from best I can tell. they opened them up for more passing there, but only a few could do it.

That whole asphalt section between T1, T2, and bounded by the real pit exit is asphalt now. It wasn't; apparently they've made a new runway on the airport from the pit area concrete out to the landing spot.

This is gonna make me have to reinstall the game. I reformatted 2 weeks ago and just haven't gotten around to it. My sandbox computer now has 13 inch monitor on it, so its real hard to work in sandbox.......

Last edited by nr2k3tracks, 3/25/2012, 5:24 pm


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3/25/2012, 5:22 pm Link to this post PM nr2k3tracks Blog
 
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Re: St. Pete IRL 2012


quote:

amtronic wrote:

I think the way I would approach it now is to put in a straight section after T2 and eliminate all those messed up segments trying to get it to "look" right. I would just put in some angled walls - although in the race footage today it looked like they did that already!




You would have to redo the AI if that's what you wanted to do, which tbh, if you went to than length, you might as well start from scratch and just use the original as object placement reference.

That Ferris Wheel is a lot smaller than the one in Riverside, and it runs faster too from what I saw on the TV.
3/25/2012, 6:13 pm Link to this post PM Smiffsden Blog
 


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