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FabFloyd73 Profile
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Registered: 01-2012
Location: Bologna - Italy
Posts: 25
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AI pit issue


At some tracks I have a strange problem with AI when they're pitting.
In race session they enter the pits regularly but after receiving service they cannot leave their pit stall and resume the race...!

This short video is not mine but explains what I mean: http://www.youtube.com/watch?v=iKtfJROumkE

The track in question is Mirage II.
I checked the subsurfaces and I guess they are correct, also because they didn't get a penalty or a black flag.
This happens only in race session; in practice or happy hour everything works fine...

Anyone knows how to fix this problem?
Thanks in advance.

---
my YouTube channel:
http://www.youtube.com/user/FabFloyd1973?feature=mhee
4/23/2012, 8:19 am Link to this post PM FabFloyd73 Blog
 
Jonny683 Profile
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Re: AI pit issue


Nice music...

I've seen that before, i think at Infinion...
4/23/2012, 2:15 pm Link to this post PM Jonny683 Blog
 
fortine00 Profile
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Re: AI pit issue


FabFloyd73

re: problem with AI when they're pitting
0.00 (2323.68) - 92.64 has Apron subsurface. Cars receive no service unless the subsurface is Pit Stall.
This will require the track to be opened in Sandbox and the subsurface re-assigned.

re: merge_from_pit_line_dlong = 16.0 ; dlong at which cars leaving pits will merge to race line
The original value 16.0 is exceeded by lane_merge_dlong = 150 ;Dlong which you must remain on the apron when exiting the pits. Changing this value to 160 will keep the ai at a constant pit speed, they won't check up or wander.

All the lp's could use some adjustment, but especially the pit lp's. The ai have a hard time acquiring and following the pit lp's onto pit road. They sometimes lose track of the pit lp's and go back out onto the track.
There is no limp.lp, when the ai are disabled they will stay on the race.lp instead of getting out of the way.

Last edited by fortine00, 4/23/2012, 11:57 pm
4/23/2012, 8:53 pm Link to this post PM fortine00 Blog
 
jwhop3 Profile
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Re: AI pit issue


quote:

fortine00 wrote:


There is no limp.lp, when the ai are disabled they will stay on the race.lp instead of getting out of the way.



Kinda like Reutiman at Martinsville.

---
Sprint Cup races would be just fine with 36 cars.
4/23/2012, 10:58 pm Link to this post PM jwhop3 Blog
 
FabFloyd73 Profile
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Registered: 01-2012
Location: Bologna - Italy
Posts: 25
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Re: AI pit issue


Solved! Thank you very much indeed fortine00 emoticon
I set the pit values and pit road subsurfaces. I also changed the subsurface of the segment before the pit road to "apron near pits".

But I found that there was the same problem to other tracks like Papyrus or Riverside. Then after hours and hours, I solved the problem simply deleting the gn63 mod...

---
my YouTube channel:
http://www.youtube.com/user/FabFloyd1973?feature=mhee
4/25/2012, 3:50 am Link to this post PM FabFloyd73 Blog
 


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