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Smiffsden Profile
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Registered: 01-2012
Posts: 204
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Charlotte 2012 Night


Instead of boring you with photo's, here's a nice video emoticon



The following is a list of updates since our Charlotte 2011:

    * Updated wall textures.
    * Updated infield logos.
    * Adjusted lighting and track shading.
    * Adjusted grooves to balance times closer.
    * Updated Backstretch Video Screen with action footage.
    * Adjusted PTA Physics AI for use with Indycar Racing mod.
    * Updated track banking geometry to better match the real track.

Something that's not in the readme, when you proceed to the race tab, you may get a momentary pause or hang while the cars are gridding, this is the sim loading up the video screen, it only seems to happen for me for a second or so the first time a race is run, after that it's fine.

Many thanks to the following for their contributions:

J.R. Franklin - A.I. & beta testing
Freddy (Wheatland) - grass logos
Shane (Welcome to RevampedReloaded.net) - Billboards
BOWTIE (N2K3 3D Objects) - 3D Crowd mip.

Setups:
Wayne Faircloth - Expert.cup, Fast_62.gns, Expert.cts
Danny Coral - Fast_DC.cup, Fast.gns
Sam Lincoln - Fast.cup
FLM - Fast.cts
EOD - Fast_EOD.cts
Intimidator - Expert.gns
Volker Hackman - VH_Charlotte_Race.cup

Enjoy.... Charlotte 2012 Night by Smiffsden.com
7/26/2012, 7:13 pm Link to this post PM Smiffsden Blog
 
SwiftyOne Profile
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Registered: 01-2012
Posts: 156
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Re: Charlotte 2012 Night


Wow!! What a track!! Many many thanks for all that has worked on this..Great!

Thanks...
Swifty

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7/27/2012, 12:45 pm Link to this post PM SwiftyOne Blog
 
Smiffsden Profile
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Registered: 01-2012
Posts: 204
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Re: Charlotte 2012 Night


Have updated the track to the Chase spec:

http://www.smiffsden.com/enews.php?id=49
11/16/2012, 8:38 pm Link to this post PM Smiffsden Blog
 


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