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amtronic Profile
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Registered: 01-2012
Posts: 578
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Vegas RC


Road course located inside Las Vegas Speedway. Not a conversion of SCGT Desert Course, this uses LVMS09 as a base. LVMS has changed a lot, so this is a combination of both old and new layouts of the Speedway. Both parts of the infield road course are combined here into a 2.58 mile track.

The entire infield can be driven around, the course can be cut, without penalty. If it don't bother you it don't bother me. Works with all 4 car types, also with GTP 1.1 (day track).

Las Vegas Road Course



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http://nr2k3tracks.com/
for tracks, mods, and utilities.
12/23/2012, 7:55 pm Link to this post PM amtronic Blog
 
Gchap Profile
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Registered: 01-2012
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Re: Vegas RC


Thanks for sharing this and all of the other tracks.
Greg
12/23/2012, 8:31 pm Link to this post PM Gchap Blog
 
fela Profile
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Registered: 03-2012
Location: Slovakia, Europe
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Re: Vegas RC


Thank you very much...

I'm going to try this roval...


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my NR2003 files: www.fela.host.sk
12/24/2012, 7:24 am Link to this post PM fela Blog
 
Jonny683 Profile
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Re: Vegas RC


Very nice.
12/24/2012, 8:17 pm Link to this post PM Jonny683 Blog
 
hellfire463 Profile
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Registered: 08-2012
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Re: Vegas RC


its fun to race the trans am and gtp mods thank u for the track its great
12/25/2012, 6:38 pm Link to this post PM hellfire463 Blog
 
DaveO83 Profile
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Registered: 07-2012
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Re: Vegas RC


Thanks for a fantastic track!
12/26/2012, 8:59 pm Link to this post PM DaveO83 Blog
 
DiamondDave66 Profile
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Registered: 11-2012
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Re: Vegas RC


I had cars Randomly dissapear on me and reappear. How do I fix this?
1/9/2013, 4:08 pm Link to this post PM DiamondDave66 Blog
 
amtronic Profile
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Re: Vegas RC


Give more info on your problem.

---
http://nr2k3tracks.com/
for tracks, mods, and utilities.
1/9/2013, 6:26 pm Link to this post PM amtronic Blog
 
Smiffsden Profile
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Re: Vegas RC


sounds like they are running over an "undefined" f-section.
1/12/2013, 1:23 pm Link to this post PM Smiffsden Blog
 
Smiffsden Profile
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Re: Vegas RC


The red walls here are "undefined" w-sections, not saying that's the problem but with f-sections that are "undefined" when the AI drive over them they disappear, I guess it might be the same with walls if they get close enough to them. Walls/f-sections should really have an assignment, even if it's just Apron.

Could be that.

Image

Last edited by Smiffsden, 1/12/2013, 1:32 pm
1/12/2013, 1:32 pm Link to this post PM Smiffsden Blog
 


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