The Big O https://bnr2k3tracks.runboard.com/t430 Runboard| The Big O en-us Fri, 29 Mar 2024 08:30:57 +0000 Fri, 29 Mar 2024 08:30:57 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2543,from=rss#post2543https://bnr2k3tracks.runboard.com/p2543,from=rss#post2543dang...... I thought you'd found a new way to use toys.......nondisclosed_email@example.com (nr2k3tracks)Wed, 09 Jan 2013 20:48:33 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2537,from=rss#post2537https://bnr2k3tracks.runboard.com/p2537,from=rss#post2537Thanks for this track. I found my latemodels were fish tailing around the track. So i tried changing the ai_inverse_slipcurve_k to 0.32. Which seemed to cause wrecks on lap 2 each time. (could have been the group of cars) Next changed the ai_drafting_distance to 1.2 & all is good.  I like how you run the inside line & get passed on the high side. This is a fun track, thanks again. nondisclosed_email@example.com (oldman377)Tue, 08 Jan 2013 00:53:07 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2520,from=rss#post2520https://bnr2k3tracks.runboard.com/p2520,from=rss#post2520Hey thanks for the fix! I was havint the same problem fortine had, I just didnt think to check and uncheck boxes. But pc freezing was my issue, sorry for the poor explination. I remember back in the day one of the windy city tracks had the same issue. Helluva fun track too by the way. Ran a quick 20 min practice and had a blast with it. Really appreciate all your hard work. nondisclosed_email@example.com (mojofilter1499)Wed, 02 Jan 2013 21:40:59 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2518,from=rss#post2518https://bnr2k3tracks.runboard.com/p2518,from=rss#post2518OK, fixed. Go to the same link in the first posting, the new version is there under the same name. All files are now dated 1/2/13. This was a weird one, I learned something about N2K3. The long explanation - First I added shadow lighting masks to all surfaces. That didn't fix it. Next I removed all TSO's and TSD's in case they were the cause (night tracks bring out the worst in TSO's with shadow masking). That didn't fix it. Next I replaced all the mips in the track folder and the trackmat folder in case one had a problem with night track use. That didn't fix it. Next I changed it to a day track to see if that eliminated the problem. That didn't fix it. What fortine00 said was the key - shadows from cars/shadows from structures was not displaying properly. It turns out that N2K3 needs a straight segment to "flush" the buffers, or reset the flux capacitor, whatever. I split the track at the S/F line and put in a 1M straight segment, resized the track to the original length so the LP files would still let the track load, and that fixed it. Now both the problem fortine00 described and the problem reported by mojofilter were resolved (I think). So, please try the new version at the same link. A plus is that there are now shadows across the track, it seems to add some ambience. Whew. nondisclosed_email@example.com (amtronic)Wed, 02 Jan 2013 15:24:25 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2516,from=rss#post2516https://bnr2k3tracks.runboard.com/p2516,from=rss#post2516Thanks for letting me know you are having a problem with the track. I am working on it to try and find what the issue is. nondisclosed_email@example.com (amtronic)Wed, 02 Jan 2013 10:32:27 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2513,from=rss#post2513https://bnr2k3tracks.runboard.com/p2513,from=rss#post2513quote:mojofilter1499 wrote: The track is causing N2K3 to lock up. I've tried it with every mod I have, all other tracks are working fine. It's locking up when I go to track, before I even get in the car for practice. I didn't encounter the problem you have, however, I noticed the car shadows are not on the pavement where the car is, they're down on the apron (elevation). I only had "shadows on ground" from cars ticked. There are occasionally "shadow" problems with some tracks and/or carsets where you have to alter your personal NR2003/Options/Shadows settings. I ticked "shadows on ground" from structures, no problem. However, when I ticked any of the "shadows on cars" boxes, my pc froze.nondisclosed_email@example.com (fortine00)Wed, 02 Jan 2013 01:39:44 +0000 Re: The Big Ohttps://bnr2k3tracks.runboard.com/p2512,from=rss#post2512https://bnr2k3tracks.runboard.com/p2512,from=rss#post2512The track is causing N2K3 to lock up. I've tried it with every mod I have, all other tracks are working fine. It's locking up when I go to track, before I even get in the car for practice.nondisclosed_email@example.com (mojofilter1499)Tue, 01 Jan 2013 19:51:02 +0000 The Big Ohttps://bnr2k3tracks.runboard.com/p2511,from=rss#post2511https://bnr2k3tracks.runboard.com/p2511,from=rss#post2511New high speed .580 mile fantasy track. Three lanes with different grip in each. The big O nondisclosed_email@example.com (amtronic)Tue, 01 Jan 2013 18:42:04 +0000