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jwhop3 Profile
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Registered: 01-2012
Posts: 163
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3dSimeEd question about Culling...


I created a pressbox for my Langley grandstand in 3dsmax. Textures look great in max and in 3dsimed, but when I load the pressbox up in sandbox, half of the polys are invisible. So I go back into 3dsimed and check the culling. When I select back (f7) sure enough those polys dissappear. What happened? Did 3dsmax map the backside of the poly? Can I fix it without having to remap in Max?

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Sprint Cup races would be just fine with 36 cars.
2/3/2012, 8:50 am Link to this post PM jwhop3 Blog
 
Smiffsden Profile
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Re: 3dSimeEd question about Culling...


Just select and flip the poly in 3dsmax.

Select the Poly/section with the polygon/element tool so it's highlighted red, then from the Modifier List, select Normal.

Export your new psg and compile as normal, job done.
2/3/2012, 8:00 pm Link to this post PM Smiffsden Blog
 
jwhop3 Profile
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Registered: 01-2012
Posts: 163
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Re: 3dSimeEd question about Culling...


That worked, thanks Ian!

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Sprint Cup races would be just fine with 36 cars.
2/5/2012, 10:44 am Link to this post PM jwhop3 Blog
 


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