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jwhop3 Profile
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Registered: 01-2012
Posts: 163
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Creating 3dos in 3dsmax...


Let me know if I'm on the right track here fellas. I have the stand-alone version of 3dsmax 6 with the .pas exporter that I've been using for years, and I'm starting to have problems with it. I think Autodesk discovered my version and is forcing it to upgrade to something newer. I have 3dsmax2010 with a 2 yr license, but without the .pas exporter, it is useless to me. Fred's pas exporter wont work on anything newer than version 8.

Can I save my textured 3dsmax model as a .3ds, inport it into 3dSimEd, save it as a 3dSimEd model, then convert it to 3do with a matching .mip? I just tried it and it kinda worked, but my 3ds had not been uv mapped yet, so I can't tell if the mapping coordinates would make it through the conversion process.

How do you do it (BowTie and Ian)?

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Sprint Cup races would be just fine with 36 cars.
2/6/2012, 2:55 pm Link to this post PM jwhop3 Blog
 
Smiffsden Profile
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Registered: 01-2012
Posts: 204
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Re: Creating 3dos in 3dsmax...


I work in 3dmax8, I only use 3dsimed if I have to "rip" a model back to base form to change something and don't have the original.

With Max2010, you can export the model as a 3DS, then import that into Max6 to use the PAS exporter, this is what AJ did with some of the Nazareth stuff he was working on.

I use make3do to create all my models, 3DSimEd isn't great for that, you can't specify things like LOD distance or animation parameters etc.
2/16/2012, 9:21 pm Link to this post PM Smiffsden Blog
 
jwhop3 Profile
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Registered: 01-2012
Posts: 163
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Re: Creating 3dos in 3dsmax...


It's all good. I got hooked up and am now running with max8. Best of both worlds, .pas exporter works and I don't have to switch between 16bit and 32 bit like I did when using max6.

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Sprint Cup races would be just fine with 36 cars.
2/17/2012, 8:49 am Link to this post PM jwhop3 Blog
 


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