Sandbox doesn't like water... https://bnr2k3tracks.runboard.com/t85 Runboard| Sandbox doesn't like water... en-us Thu, 28 Mar 2024 08:49:23 +0000 Thu, 28 Mar 2024 08:49:23 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Sandbox doesn't like water...https://bnr2k3tracks.runboard.com/p429,from=rss#post429https://bnr2k3tracks.runboard.com/p429,from=rss#post429lol, I just so happened to be fiddling with the water setting the other night too (don't ask why), what I found was that even after it changed itself back to Asphalt, if you viewed the extended surface view (even after saving and reopening), it was still marked as Water (blue) and acted like it when you drove on it. Personally, what I did at Mallory was to use the x-sections to create a trench, then strategically place the Lake Lloyd 3do from Daytona at about the same height as the water would be, so that from just generally looking at it, it's appearance was like water, and if you happen to take a dip in it, the car would drop below the water line. nondisclosed_email@example.com (Smiffsden)Tue, 14 Feb 2012 14:37:33 +0000 Sandbox doesn't like water...https://bnr2k3tracks.runboard.com/p412,from=rss#post412https://bnr2k3tracks.runboard.com/p412,from=rss#post412I'm working on a track that features a river running along the backstretch. When I try to give the river the "Water" property, it reverts back to asphalt. Any idea on why the program does this? For the time being, I came up with a workaround where I set the river to "Sand" and then insert "track_sand_grip = 0" in the INI, so that if some unfortunate AI car goes into the river, it can't get back out.nondisclosed_email@example.com (Ceej91)Mon, 13 Feb 2012 00:00:28 +0000