Runboard.com
You're welcome.
Community logo






runboard.com       Sign up (learn about it) | Sign in (lost password?)

Page:  1  2 

 
Nicknick1120 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 25
Reply | Quote
Advice


Just wondering if a couple more experienced trackmakers could d/l my track and see what they think. It's nowhere near done yet, but I want to get your guys' opinions before I go too far into it to make major changes. I'd just like a couple of you to play with it for 5 minutes and tell me what you think. This is the farthest I've ever gotten on a track I made from scratch. Thanks! http://www.4shared.com/zip/dGx4B6tw/Painesville_Speedway.html

Last edited by Nicknick1120, 2/13/2012, 10:10 pm
2/13/2012, 10:09 pm Link to this post PM Nicknick1120 Blog
 
actannouncer Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 119
Reply | Quote
Re: Advice


I cracked it open in sandbox and it has 1 serious problem. It is not made to the butters rule principle. That pretty much states that the center line (purple line) in sand box has to be a minimum of .4 miles or the ai will act irradically. Other than that i could make you a laundry list of things to change but you'll have to fix the biggest problem first.

---
The Artist formerly known as Maynard46
2/14/2012, 2:04 am Link to this post PM actannouncer Blog
 
amtronic Profile
Live feed
Blog
Friends
Miscellaneous info

Administrator

Registered: 01-2012
Posts: 578
Reply | Quote
Re: Advice


You have nice LP files. Now delete them, they will be useless (and will keep your track from loading once you make the necessary changes).

You can start over, and make your new version at least 2500 feet long (2112 is the minimum .4 mile length, but 2500 gives you extra room). That's the centerline, the track you race on will be considerably shorter and way inside the centerline.
-OR-
You can modify your existing track. You will choose this because you are proud of your work and don't want to throw away all your work. It's OK, it's only human nature to be this way.

So, what you do is to open your track in sb and hit Adjust and then Scale Track. Enter 162, this will grow your track to a length of 2500+ feet. Again this is the centerline that is so critical for N2K3 to work correctly.

Now you got a big track. You did delete your LP files, right? The track will not load in N2K3 anymore since you changed the track size.

While still in sb, from the left, start clicking and dragging all the X, F, and W segments back down to where they should be. Use the Linear Guide to get the approximate size of your track established.

Remember you cannot drag F or W segments across X segments. That is why you should work from the inside to the outside.

Save often, I see that you already do incremential saves, keep it up.

When you get it driveable again, remember the AI cars are going to freak out until you get some LP files recorded. Without LP files, they follow the centerline which is way outside the track.

The Track.ini file will have to be completely reworked for pit lane, well almost everything.

A tip -- on each section, right click in an open area of that section and select Open On Left. Do it for EVERY section. This will allow your car and AI cars to cross across the infield without hitting an invisible wall.

Sorry to be so brutal but this isn't youth soccer where everybody gets a trophy for playing. You made a good first attempt. It is really good, so don't loose heart. Keep plugging and you will have gold there.

Keep us updated with your work.


---
http://nr2k3tracks.com/
for tracks, mods, and utilities.
2/14/2012, 10:34 am Link to this post PM amtronic Blog
 
jwhop3 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 163
Reply | Quote
Re: Advice


I always wondered what Open On Left did. I figured if you tried to drive across the open section left in the center of the infield without a wall there, you would be vaulted 2000 feet into the air like at the old Daytona versions of the good old days.

---
Sprint Cup races would be just fine with 36 cars.
2/14/2012, 12:01 pm Link to this post PM jwhop3 Blog
 
actannouncer Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 119
Reply | Quote
Re: Advice


this isnt youth soccer...then what the hell did I buy the mini van for

---
The Artist formerly known as Maynard46
2/14/2012, 1:25 pm Link to this post PM actannouncer Blog
 
amtronic Profile
Live feed
Blog
Friends
Miscellaneous info

Administrator

Registered: 01-2012
Posts: 578
Reply | Quote
Re: Advice


Open on Left and Open On Right do a couple of things for you.

On curved sections if you pull the inner X points too close, the section becomes blocked to cars passing over the entire section. I think its because the X points being so close and being normally unpassable gets read as unpassible for the "front" and "back" of the sections too where cars normally enter and exit the section. Setting it to open on the inner radius cancels that effect.

Straights normally do not benefit from Open on Left/Right, except when there is a curved section that is set to open near it. A car can then touch the inside of the inner X segment, or worse the front or back ends of the X segment. Then N2K3 sends you into orbit.

There it's best to put a W section in the area affected and leave it unassigned to surface mips. This invisible wall keeps the car from getting into trouble. The driver just bounces off an invisible barrier but the section is still checked for Open On Left/Right.


---
http://nr2k3tracks.com/
for tracks, mods, and utilities.
2/14/2012, 2:01 pm Link to this post PM amtronic Blog
 
jwhop3 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 163
Reply | Quote
Re: Advice


Cool. That always made for great videos.

---
Sprint Cup races would be just fine with 36 cars.
2/14/2012, 2:53 pm Link to this post PM jwhop3 Blog
 
MarkJ33 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 24
Reply | Quote
Re: Advice


Nick did you ever get Midvale updated?
2/14/2012, 6:45 pm Link to this post PM MarkJ33 Blog
 
Nicknick1120 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 25
Reply | Quote
Re: Advice


The open on left thing I already knew and planned on doing when done. I havent done that yet because whenever you split a segment (when you have open on left/right checked) one of the open on lefts goes away and you have to do it again. Open on lefts are the last thing I do before releases. I do more online racing than offline, so I figured I'd just ignore the fact that the track isn't using the butters rule. As far as I know it doesn't interfere with online racing. Mark, I've tried to edit Midvale over and over again. The AI just wont cooperate. Qual and Race should work fine though. I've done a 10 race offline season there in my spare time with no problems.
2/14/2012, 9:06 pm Link to this post PM Nicknick1120 Blog
 
T18 Profile
Live feed
Blog
Friends
Miscellaneous info

Registered user

Registered: 01-2012
Posts: 114
Reply | Quote
Re: Advice


hate to be negativ, but butters rule also dictates the Pace Car as it is AI, if the AI are forked the Pace car will not work.
2/15/2012, 2:03 pm Link to this post PM T18 Blog
 


Add a reply

Page:  1  2 





You are not logged in (login)
Back To Top