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randamhero1851 Profile
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Registered: 05-2012
Posts: 3
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Re: Wip Road Courses ?


What about the Vegas road course? Is it the one out by the big speedway? If so how far along is it now?
5/14/2012, 7:57 pm Link to this post PM randamhero1851 Blog
 
amtronic Profile
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Registered: 01-2012
Posts: 578
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Re: Wip Road Courses ?


Vegas road course? Do you mean the one inside the speedway? The one I am working on is that one, using both infield loops. LVMS changed the track a couple of times, and screwed up the road course in favor of nascar use. My version is similar in layout to the one in SCGT called Desert Speedway. It uses LVMS09 as the base with the infield course added in.

 - - - -

And for those wanting Imola, good news and bad news - well really no bad news I don't think. I had to start over with Imola because it was causing some CTD issues. The bad news is I have done over 500 edits to the track since I originally started it. 500 edit/save/test cycles, so you can see that there is good reason I am sick of the track.
But the good news - it runs marvelous! The track flows well, you can push if you want, or let the track flow and conserve.
I am still putting TSO's and signage in place but the basic track Is There. And some killer AI is stilll to be done too.


I don't do any videos with music etc., because that takes time away from working on the tracks.


Last edited by amtronic, 5/15/2012, 8:47 am


---
http://nr2k3tracks.com/
for tracks, mods, and utilities.
5/15/2012, 8:12 am Link to this post PM amtronic Blog
 
SwiftyOne Profile
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Registered: 01-2012
Posts: 156
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Re: Wip Road Courses ?


Hows about a video Without the music then emoticon
Sounds great, I and sure many others, do so appreciate your work emoticon

Swifty

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5/16/2012, 7:36 am Link to this post PM SwiftyOne Blog
 
FabFloyd73 Profile
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Registered: 01-2012
Location: Bologna - Italy
Posts: 25
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Re: Wip Road Courses ?


quote:

amtronic wrote:

And for those wanting Imola, good news and bad news - well really no bad news I don't think. I had to start over with Imola because it was causing some CTD issues. The bad news is I have done over 500 edits to the track since I originally started it. 500 edit/save/test cycles, so you can see that there is good reason I am sick of the track.
But the good news - it runs marvelous! The track flows well, you can push if you want, or let the track flow and conserve.
I am still putting TSO's and signage in place but the basic track Is There. And some killer AI is stilll to be done too.




I really appreciate your hard work amtronic! Can't wait to try Imola even in Beta version.


---
my YouTube channel:
http://www.youtube.com/user/FabFloyd1973?feature=mhee
5/16/2012, 7:48 am Link to this post PM FabFloyd73 Blog
 


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