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Registered: 01-2012
Posts: 727
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PROJECT: Short Track "Lights It Up" with The Night Version of Thompson Speedway Motorsports Park!


The sun is setting behind the turn 1 pit area, dusk has fallen and the lights are on at Thompson! At last, short track racing enthusiasts can now run their own versions of the WMT "Bud "King of Beers" 150! The Project: Short Track development team proudly presents their night version of Thompson Speedway Motorsports Park.

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Nothing says short track racing like dicing it out under the lights and we have done our best to provide you with a great nighttime racing experience. All of the detail we packed into our daytime version of TSMP is still here, but has been re-worked to capture the immersion, feel and look of the current day Thompson under the lights. Here are some of the features you will experience in this track:

• A natural sky progression from setting sun skies during Practice and Qualifying modes, to an almost fully set sun during Happy Hour and finally to a full night sky for the Race mode.
• 5 different random night skies in Race mode.
• The accurate current day 0.625 mi. configuration based on satellite images.
• All new 3D objects crafted by Bowtie Anderson, Ian Smythe and J.R. Franklin.
• An enhanced level of night environment detailing and to closely resemble the real facility.
• Authentic "short track style" lineup for the starting grid (Only in full pace lap mode).

As always, thanks to all of the PST Development Team: J.R. for the meticulous attention to detailing and creation of the night environment. Wayne and Ian with their outstanding modeling work. Ben for his first-hand knowledge of the facility and graphics work on haulers and billboards. Matt for providing the excellent cameras and Carl for his general help. Also, a special shout out to Fortine_oo for his consultation on the A.I. and our beta testing team: Phil Purpura, Mark Downing and Jim Windrow.

This NR2003 night version of Thompson Speedway is an accurate 0.625 mile asphalt oval with 11-15 degrees of banking in the corners and infield pitting for 29 cars. There are also very important notes in README file about the A.I. and how to get the best results when racing on the track in NR2003, as well as acknowledgement of others who contributed so be sure to take the time to read through it.

Enough said already! Time to strap in... give an extra tug on those belts... and get ready for some awesome short track racing under the lights at Thompson! Are you going to race the preferred high line? Or try to hook the bottom? Either way, it's going to be tough to pass. Base Fast setups are provided with the track to get you started and competitive, but you may want to dial in your own personalized adjustments.

Thanks for all your support. Now enjoy "The Ride" from the guys who are...
"Making Short Track Racing A Virtual Reality!"

PROJECT: Short Track Team
(J.R. Franklin, Wayne Anderson, Ian Smythe, Ben Althen, Matt Gilson and Carl Sundberg)


GET THE TRACK BY CLICKING ON THE FOLLOWING:

THOMPSON NIGHT PST


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8/27/2017, 12:50 pm Link to this post PM JR Franklin Blog
 
JNorton61 Profile
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Registered: 08-2014
Posts: 84
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Re: PROJECT: Short Track "Lights It Up"


Awesome track...

---
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8/27/2017, 4:34 pm Link to this post PM JNorton61 Blog
 
JR Franklin Profile
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Re: PROJECT: Short Track "Lights It Up"


quote:

JNorton61 wrote:

Awesome track...


Thanks, John. emoticon
8/31/2017, 10:21 am Link to this post PM JR Franklin Blog
 


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